Landing

Landing is a prominently an Orc city state, made up out of four Tribes who followed the great Orc hero Devonor into the Frozen North. Through time these Orcs became more civilised than their southern kin; learning ship building and sailing, they have built a culture upon the sea based upon raids and mercenary work to survive. A main difference between the Orcs of Landing and their southern cousins is the laws and customs they have placed upon themselves such as their ideas of honour and their view on magic. Magic is a power the Orcs of Landing have access to, however they view magic as the weak and easy way of accomplishes the deeds skill and strength could gain.

Governmental Structure
The uncontested king of Landing is Devonor, the God-King of Landing and underneath the king each of the four leaders of the four tribes are known as Jarls. Jarls have the ultimate rulership over their respective tribe. This allows each tribe to act autonomously from one another yet in times of trouble they can come together and act for the greater good of Landing. High ranking members of the four tribes are known as captains; to become a captain under a Jarl they must supply their own ship and give an agreed amount of wealth to the Jarl. The Jarls in turn give their portion of wealth to Devonor and thus no raiding can be done without the approval of a Jarl or Devonor himself.

History
Nearing the end of the Celestial War one Orc openly defied the Demon Lords and ADarkus. Before this time, the idea of an Orc, a slave, rebelling was unthinkable. That Orc was Devonor and he joined the allied races against the forces of ADarkus and at the end of the War, four groups decided to follow Devonor away from the War to the Frozen North where they made Landing. The four tribes being the Spiked Fist, Broken Teeth, Stone Chewer and the Bronze Earth.

In the Present
The Orcs of Landing are harsh, brutal and as cold as the North that spawns them. One of the aspects of their culture that often gets ignored in light of their raids, is the music that they produce. They create fast and heavy music that they listen to as they play, work, fight and live in and to accomplish the type of music they use the assistance of lightning magic and metallic instruments, calling the type of music Metal.

Rituals
- There are many creative punishments used if an Orc goes against a Jarl or Captain; many of them being execution by combat, either against wild beasts or other Orcs. Tusks can be cut off and the Orc sent into exile, slavery or the feared blood eagle. These punishments are usually chosen dependant on the severity of the crime and on the Jarl that orders it.

- All Orc tribes, including the Orcs of Landing, take part in a ritual known as the Blood Ritual. The Orcs of Landing however changed that ritual slightly to better suit their society. Called the Trial, Orcs aiming to prove themselves adults in Landing need to succeed three challenges before drawing blood and receiving the tribe tattoo. The ritual requires the young Orc to climb the frozen cliffs that surround Landing, they must also swim in the icy water from one side of the bay to the other and lastly they must fight a beast (usually a winter wolf or sometimes a polar bear). They they don't die they will be able to draw their blood and take the tattoo.

- One of the few uses of magic Landing uses is half a security system and half a piece of art. Skilled stone crafters carve intricate figures from stone slabs and cast spells of fire, destruction and protection over them and setting them ablaze in multi coloured flame.